24 research outputs found

    Loud and Trendy: Crowdsourcing Impressions of Social Ambiance in Popular Indoor Urban Places

    Get PDF
    New research cutting across architecture, urban studies, and psychology is contextualizing the understanding of urban spaces according to the perceptions of their inhabitants. One fundamental construct that relates place and experience is ambiance, which is defined as "the mood or feeling associated with a particular place". We posit that the systematic study of ambiance dimensions in cities is a new domain for which multimedia research can make pivotal contributions. We present a study to examine how images collected from social media can be used for the crowdsourced characterization of indoor ambiance impressions in popular urban places. We design a crowdsourcing framework to understand suitability of social images as data source to convey place ambiance, to examine what type of images are most suitable to describe ambiance, and to assess how people perceive places socially from the perspective of ambiance along 13 dimensions. Our study is based on 50,000 Foursquare images collected from 300 popular places across six cities worldwide. The results show that reliable estimates of ambiance can be obtained for several of the dimensions. Furthermore, we found that most aggregate impressions of ambiance are similar across popular places in all studied cities. We conclude by presenting a multidisciplinary research agenda for future research in this domain

    Computational Analysis of Urban Places Using Mobile Crowdsensing

    Get PDF
    In cities, urban places provide a socio-cultural habitat for people to counterbalance the daily grind of urban life, an environment away from home and work. Places provide an environment for people to communicate, share perspectives, and in the process form new social connections. Due to the active role of places to the social fabric of city life, it is important to understand how people perceive and experience places. One fundamental construct that relates place and experience is ambiance, i.e., the impressions we ubiquitously form when we go out. Young people are key actors of urban life, specially at night, and as such play an equal role in co-creating and appropriating the urban space. Understanding how places and their youth inhabitants interact at night is a relevant urban issue. Until recently, our ability to assess the visual and perceptual qualities of urban spaces and to study the dynamics surrounding youth experiences in those spaces have been limited partly due to the lack of quantitative data. However, the growth of computational methods and tools including sensor-rich mobile devices, social multimedia platforms, and crowdsourcing tools have opened ways to measure urban perception at scale, and to deepen our understanding of nightlife as experienced by young people. In this thesis, as a first contribution, we present the design, implementation and computational analysis of four mobile crowdsensing studies involving youth populations from various countries to understand and infer phenomena related to urban places and people. We gathered a variety of explicit and implicit crowdsourced data including mobile sensor data and logs, survey responses, and multimedia content (images and videos) from hundreds of crowdworkers and thousands of users of mobile social networks. Second, we showed how crowdsensed images can be used for the computational characterization and analysis of urban perception in indoor and outdoor places. For both place types, urban perception impressions were elicited for several physical and psychological constructs using online crowdsourcing. Using low-level and deep learning features extracted from images, we automatically inferred crowdsourced judgments of indoor ambiance with a maximum R2 of 0.53 and outdoor perception with a maximum R2 of 0.49. Third, we demonstrated the feasibility to collect rich contextual data to study the physical mobility, activities, ambiance context, and social patterns of youth nightlife behavior. Fourth, using supervised machine learning techniques, we automatically classified drinking behavior of young people in an urban, real nightlife setting. Using features extracted from mobile sensor data and application logs, we obtained an overall accuracy of 76.7%. While this thesis contributes towards understanding urban perception and youth nightlife patterns in specific contexts, our research also contributes towards the computational understanding of urban places at scale with high spatial and temporal resolution, using a combination of mobile crowdsensing, social media, machine learning, multimedia analysis, and online crowdsourcing

    Speaking Swiss: Languages and Venues in Foursquare

    Get PDF
    Due to increasing globalization, urban societies are becoming more multicultural. The availability of large-scale digital mobility traces e.g. from tweets or checkins provides an opportunity to explore multiculturalism that until recently could only be addressed using survey-based methods. In this paper we examine a basic facet of multiculturalism through the lens of language use across multiple cities in Switzerland. Using data obtained from Foursquare over 330 days, we present a descriptive analysis of linguistic differences and similarities across five urban agglomerations in a multicultural, western European country

    CommuniSense: Crowdsourcing Road Hazards in Nairobi

    Get PDF
    Nairobi is one of the fastest growing metropolitan cities and a major business and technology powerhouse in Africa. However, Nairobi currently lacks monitoring technologies to obtain reliable data on traffic and road infrastructure conditions. In this paper, we investigate the use of mobile crowdsourcing as means to gather and document Nairobi's road quality information. We first present the key findings of a city-wide road quality survey about the perception of existing road quality conditions in Nairobi. Based on the survey's findings, we then developed a mobile crowdsourcing application, called CommuniSense, to collect road quality data. The application serves as a tool for users to locate, describe, and photograph road hazards. We tested our application through a two-week field study amongst 30 participants to document various forms of road hazards from different areas in Nairobi. To verify the authenticity of user-contributed reports from our field study, we proposed to use online crowdsourcing using Amazon's Mechanical Turk (MTurk) to verify whether submitted reports indeed depict road hazards. We found 92% of user-submitted reports to match the MTurkers judgements. While our prototype was designed and tested on a specific city, our methodology is applicable to other developing cities.Comment: In Proceedings of 17th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2015

    Venues in Social Media: Examining Ambiance Perception Through Scene Semantics

    Get PDF
    We address the question of what visual cues, including scene objects and demographic attributes, contribute to the automatic inference of perceived ambiance in social media venues. We first use a stateof- art, deep scene semantic parsing method and a face attribute extractor to understand how different cues present in a scene relate to human perception of ambiance on Foursquare images of social venues.We then analyze correlational links between visual cues and thirteen ambiance variables, as well as the ability of the semantic attributes to automatically infer place ambiance. We study the effect of the type and amount of image data used for learning, and compare regression results to previous work, showing that the proposed approach results in marginal-to-moderate performance increase for up to ten of the ambiance dimensions, depending on the corpus

    Insiders and Outsiders: Comparing Urban Impressions between Population Groups

    Get PDF
    There is a growing interest in social and urban computing to employ crowdsourcing as means to gather impressions of urban perception for indoor and outdoor environments. Previous studies have established that reliable estimates of urban perception can be obtained using online crowdsourcing systems, but implicitly assumed that the judgments provided by the crowd are not dependent on the background knowledge of the observer. In this paper, we investigate how the impressions of outdoor urban spaces judged by online crowd annotators, compare with the impressions elicited by the local inhabitants, along six physical and psychological labels. We focus our study in a developing city where understanding and characterization of these socio-urban perceptions is of societal importance. We found statistically significant differences between the two population groups. Locals perceived places to be more dangerous and dirty, when compared with online crowd workers; while online annotators judged places to be more interesting in comparison to locals. Our results highlight the importance of the degree of familiarity with urban spaces and background knowledge while rating urban perceptions, which is lacking in some of the existing work in urban computing

    DrinkSense: Characterizing Youth Drinking Behavior using Smartphones

    Get PDF
    Alcohol consumption is the number one risk factor for morbidity and mortality among young people. In late adolescence and early adulthood, excessive drinking and intoxication are more common than in any other life period, increasing the risk of adverse physical and psychological health consequences. In this paper, we examine the feasibility of using smartphone sensor data and machine learning to automatically characterize and classify drinking behavior of young adults in an urban, ecologically valid nightlife setting. Our work has two contributions. First, we use previously unexplored data from a large-scale mobile crowdsensing study involving 241 young participants in two urban areas in a European country, which includes phone data (location, accelerometer, Wit, Bluetooth, battery, screen, and app usage) along with self-reported, fine-grain data on individual alcoholic drinks consumed on Friday and Saturday nights over a three-month period. Second,we build a machine learning methodology to infer whether an individual consumed alcohol on a given weekend night, based on her/his smartphone data contributed between 8 PM and 4 AM. We found that accelerometer data is the most informative single cue, and that a combination of features results in an overall accuracy of 76.6 percent

    SenseCityVity: Mobile Crowdsourcing, Urban Awareness, and Collective Action in Mexico

    Get PDF
    This work describes SenseCityVity, an approach to engage and support youth in a city in Mexico as they investigate, document, and reflect upon urban problems through mobile crowdsourcing. SenseCityVity focused on the development of a mobile crowdsourcing platform; the deployment of the Urban Data Challenge, codesigned by the authors' research team and actors to collect geolocalized images, audio, and video; and the analysis, appropriation, and creative use of the collected data for community reflection and artistic creation. The approach integrates mobile technology and community practices involving a large population of young people for urban engagement. The collective action generated a new multimedia dataset that is rich in terms of content and is enabling a number of studies aimed at better understanding the urban landscape of cities in the Global South. This article is part of a special issue on smart cities
    corecore